#ifndef MAPOBJECT_H
#define MAPOBJECT_H
#include "Sprite.h"
#include <string>
#include "SDL.h"

class MapObject
{
public:
	Sprite s;
	std::string type;
	bool flipvert;
	bool fliphori;

	MapObject();
	MapObject(int x, int y, int w, int h, SDL_Surface *image, std::string type);
	void flip(bool h, bool v);
};

#endif
